
With all that, the main reason I downloaded and installed this was it looked like it was going to give me a totally new SINs experience, and I was not disappointed. It’s not because I didn’t like them but because I totally stink at them. While it’s true they are massively popular, third person shooters are not in my repertoire. What exactly attracted me to this mod? To be honest, I’m not sure since I’m not a follower of Mass Effect games. A great mod, especially if you’re a fan of Mass Effect games. It has totally new looks for the user interface as well. This mod turns SINs into a totally new experience, from ships, to heroes, to research.
Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.Mass Effect: Dawn of the Reapers is a total conversion mod that was last updated on April 13, 2019. 15 new research subjects allow the races to conquer and expand onto the forbidden worlds. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. New Planet Specialization System: Dedicate your worlds to either social or industrial output. Four new planet types to colonize and exploit (Barren, Ferrous, Greenhouse, Oceanic), each created with beautiful high-res textures. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them. Survival forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Yet, this sector of the galaxy has far more worlds and far more history than any of the factions are aware. The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space.